Connect Hosting is an official BeamMP hosting partner running 2,948 active BeamMP servers across 7 regions. Every server — including the free tier — gets a purpose-built BeamMP control panel: a settings editor that knows what ServerConfig.toml keys mean, a 361-mod one-click library, server templates, scheduled map rotation, backups, sub-user roles and SFTP. This page lists all of it.
Most game hosts run one generic panel and bolt every game onto it. That's why a BeamMP server on a generic host gives you a file browser and a wall of environment variables labelled TAGS and MAXCARS with no explanation. We build the BeamMP dashboard specifically for BeamMP, and this is the full inventory of what's in it.
What comes with every BeamMP server
| Included | |
|---|---|
| Setup time | Under 60 seconds, fully automated |
| Player slots | You set MaxPlayers yourself — we don't price per slot |
| Mod library | 361 mods, one-click install |
| Custom mods | Upload up to 4 GB per file, or install from a URL |
| Locations | Frankfurt, London, Helsinki, Virginia, Oregon, Montreal, Sydney |
| Storage | NVMe SSD |
| DDoS protection | Always on, no extra charge |
| Uptime | 99.9% SLA |
| Support | 24/7 via Discord, from people who play the game |
| Refunds | 72-hour money-back window |
What do the plans actually give you?
Prices are monthly, in USD. GBP and EUR pricing is set per-plan rather than converted at checkout, so you pay a round number in your own currency.
| Plan | Price | RAM | Disk | CPU | Backup slots |
|---|---|---|---|---|---|
| Free | $0 | 1 GB | 3 GB | 75% | — |
| Starter | $3.49 | 4 GB | 6 GB | 100% | 1 |
| Standard | $6.99 | 8 GB | 16 GB | 200% | 3 |
| Pro | $9.99 | 12 GB | 80 GB | 300% | 5 |
| Premium | $12.99 | 16 GB | Unlimited | 400% | 10 |
| Premium Plus | $17.99 | 24 GB | Unlimited | 500% | 12 |
| Ultimate | $24.99 | Unlimited | Unlimited | 600% | 15 |
CPU percentages are shares of a physical core — 100% is one full core, 300% is three. BeamMP is largely single-threaded for physics, so headroom above ~200% mostly buys you resilience against mod-heavy boots and concurrent downloads rather than raw player capacity.
Which one do you need? Most servers running 8–16 players on a stock map are comfortable on Standard. Starter is genuinely fine for a group of friends. You only need Pro or above if you're carrying a large Resources/Client folder, since every mod you ship has to sit on disk and be served to every joining player.
Is the free BeamMP server actually free?
Yes, permanently, and it's not a trial. There's no credit card, no expiry date and no card-on-file requirement.
- 1 GB RAM, 3 GB NVMe, 75% CPU, 3 player slots
- Install up to 5 mods from our library
- One free server per Discord account — you link Discord, and you need to be in our Discord server
- Suspended after 14 days of no players, deleted 30 days after that
The conditions exist because a free server that nobody joins still occupies RAM on a real node. Log in and play, and it stays up indefinitely. Custom mod uploads and backups are the two things reserved for paid plans.
The BeamMP dashboard, tab by tab
Overview
Live status, player count, CPU/RAM/disk graphs, start/stop/restart, and the connection details players need. There's also a live console — the same output BeamMP writes to Server.log, streamed, with a command box.
Server Settings
This is the tab that makes the biggest practical difference, and it's the one generic panels can't produce.
Instead of a list of raw environment variables, your settings are grouped and explained:
- Identity — how your server introduces itself in the in-game browser
- Gameplay — the map players load into, and how many of them and their cars fit
- Server list — whether the public BeamMP browser can see you, and the auth key that proves the server is yours
- Diagnostics — extra console output, useful while debugging and noisy otherwise
- Connection — assigned by the platform, shown so you can copy it rather than change it
Map is a picker with the real map list, not a text field where a typo silently boots you into Gridmap. MaxCars is labelled as what it actually is (a per-player vehicle limit, capped at 100). Every field carries a short explanation of what changing it does, and the panel tells you which changes need a restart before you save.
Under the hood this reads and writes whichever surface actually owns each key on your server — some settings live in ServerConfig.toml, some are rewritten from the environment at every boot. You never have to know which; the panel resolves it. That matters because writing the "wrong" one is silent: the save appears to work and the setting reverts on the next restart.
Go Live wizard
A new BeamMP server is private until you list it. The wizard walks the three steps that get you into the public server browser:
- Paste your AuthKey from
keymaster.beammp.com(we validate the format before saving, so a bad paste fails immediately instead of at boot) - Name and describe the server, and set your tags
- Flip it public
Then it collapses into a status card you never look at again. Tags matter more than people think — across the public server list, tagged servers average noticeably more players than untagged ones, and 85% of servers set them.
Mods
One-click installs from a 361-mod library, custom uploads up to 4 GB, install-from-URL, and a map installer that reads your zip and asks which level to boot into. It's the deepest part of the platform and it has its own full write-up.
Templates
Four one-click server presets. Each applies a full config and installs its whole mod set in one action, with per-mod progress:
- Drift Server
- Freeroam / Hangout
- Roleplay (RP)
- Vanilla / Clean
Useful when you know the kind of server you want and don't want to assemble it setting by setting.
Backups
Full server snapshots, on-demand or scheduled, with one-click restore and download. Slot count scales with your plan (1 on Starter up to 15 on Ultimate). Restores are a single click and don't require a support ticket.
Schedules
Cron-based automation — restarts, backups and console commands on whatever schedule you set, built through a form rather than raw cron syntax.
BeamMP servers also get automatic map rotation: pick an ordered list of maps and an interval, and the server cycles through them. This is one of the few genuinely effective retention levers, because stock maps hold roughly 72% of all BeamMP players and rotating keeps a server from going stale without adding download weight.
Files
A full file browser with an in-browser code editor for ServerConfig.toml and Lua plugins, plus SFTP on port 2022 if you'd rather work locally. The editor marks which files the panel manages, so you know what will get overwritten on the next boot.
Players
Who's connected, for how long, and the moderation actions you'd expect.
Sub-Users
Five hierarchical roles, so you can hand your co-admins access without handing over your account:
| Role | Can do |
|---|---|
| View | See the server and its status |
| Operator | Start, stop, restart |
| Manager | Console, files, mods, backups, schedules, templates, SFTP, public listing |
| Admin | Everything above, plus server settings and managing other sub-users |
| Owner | Everything |
Billing, cancellation, reinstall and plan upgrades are owner-only and never delegated, no matter what role you grant. A moderator with a bad day cannot cancel your subscription.
Where are the servers?
Seven regions, all on NVMe with DDoS protection:
| Region | Location |
|---|---|
| Europe | Frankfurt |
| United Kingdom | London |
| Nordics | Helsinki |
| US East | Virginia |
| US West | Oregon |
| Canada | Montreal |
| Australia | Sydney |
Pick the one closest to where your players actually are, not where you are. BeamMP's physics sync is latency-sensitive and a host on the wrong continent shows up as rubber-banding no matter how much RAM you buy.
What we deliberately don't do
Worth stating plainly, because it's how you should judge any host:
- We don't charge per player slot. You set
MaxPlayersyourself. Per-slot pricing is a way of charging more for a server that costs the same to run. - We don't gate mods behind a tier. Paid plans have no mod count limit — the constraint is your disk, and we tell you what the constraint is.
- We don't lock you out of your own files. SFTP and a file editor are on every paid plan.
- We don't hide the auth key step. Your AuthKey is yours, from BeamMP's keymaster, and your server stays yours if you leave.
Frequently Asked Questions
Is Connect Hosting an official BeamMP partner?
Yes. Connect Hosting is one of the few hosts officially partnered with BeamMP, and the only one offering a permanent free tier rather than a time-limited trial.
How many players can a BeamMP server hold?
That's set by the MaxPlayers value in your config, not by your plan — we don't price per slot. Practically, measurements across the public server list put the sweet spot at 13–16 slots. Servers listing 1–12 slots average noticeably fewer players, and undersized servers turn people away when they fill.
How long does setup take?
Under 60 seconds. Provisioning is fully automated — the server is created, configured and started without anyone touching it manually. You'll have connection details before you've finished reading the confirmation email.
Can I upload my own mods, or only use your library?
Both. Every paid plan can upload custom mod files up to 4 GB each or install directly from a URL, on top of the 361-mod library. Free servers can install from the library only.
Do I need my own BeamMP AuthKey?
Yes, and that's deliberate. You generate it at keymaster.beammp.com, it belongs to you, and the Go Live wizard walks you through pasting it. A host that supplies the key controls your listing.
Can I move my server between regions?
Yes. Region transfer is self-serve from the Overview tab, limited to one move per 24 hours, and your files, config and mods come with it. Very large servers are moved by our support team instead of the automated path, so open a ticket if the button won't take yours.
What happens if I need more RAM later?
You upgrade in the dashboard and the server keeps its files, config and mods. Plan changes are prorated against your existing subscription.
Is there a refund window?
72 hours. If the server isn't what you expected, you get your money back.

