Every Terraria plan runs the same official dedicated server with the same features, in any of our nine regions, with the same sixteen player seats. The difference between plans is memory — and with Terraria, memory is about your world and your mods, not your player count.
What each plan fits
| Plan | RAM | Price | Best for |
|---|---|---|---|
| Copper | 2 GB | $5.99/mo | Small and medium worlds, four to eight friends |
| Gold | 4 GB | $9.99/mo | A full sixteen-seat lobby, a large world, or your first mods |
| Platinum | 6 GB | $13.99/mo | Modded headroom — Calamity-class tModLoader packs, once tModLoader reaches the Settings tab |
Current prices in every currency are on the Terraria hosting page. There is no setup fee and no per-slot pricing: Max Players goes up to 16 on Copper exactly as it does on Platinum.
Why RAM is about the world
A Terraria world is a grid of tiles, and the server keeps the whole grid in memory. A small world is 4200×1200 tiles, a medium one 6400×1800, a large one 8400×2400 — four times the tiles of a small world. The Terraria wiki's server page puts the requirement at 500 MB of free RAM for a small world and notes that it "depends on world size and number of players"; the Pelican egg README that most Linux hosts build on recommends at least 768 MB and observes around 650 MB during world generation. Nobody has published a figure for a large world at sixteen players, and we will not invent one — we are measuring it on our own nodes and will put the numbers here when we have them.
So the question to ask when choosing a plan is "how big is the world?" first and "how many of us are there?" second — and "are we going to mod it?" decides whether you want Platinum. tModLoader is not on the Server Settings tab yet; it is coming, and Platinum is the rung sized for it.
The sixteen-seat cap
Terraria itself allows a server to be set from 1 to 255 players. Sixteen is our cap, chosen so every plan carries a full lobby without the server being sized for a crowd it will never see, and it is the same on every rung. Max Players on the Server Settings tab defaults to 8 and can be set anywhere from 1 to 16.
What every plan includes
- The official terraria.org dedicated server, vanilla, kept on the current build by Update on restart.
- The Server Settings tab, the Overview join card (IP, port, password) and the live console.
- The Files tab and SFTP for uploading a
.wldof your own. - The Backups tab.
- Any of our nine regions, chosen at checkout.
Upgrading without losing your world
Upgrade from your service's Settings at any time. Your world, settings and backups stay in place — the server restarts with more memory and carries on. The IP, port and password do not change.
Signs you have outgrown a plan
- Memory on the Overview tab sits near the ceiling for long stretches.
- Saves take noticeably longer, or the console shows the world save stalling.
- Players see lag around large builds even on good connections.
If you are not sure, open a ticket and we will look at the actual numbers with you before you pay for anything.
Related
- Every setting on the tab: Server Settings
- Where the world lives and how it is saved: Backups & saves