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Stripe·Pterodactyl·AWS
Launch offer20% off your first month with code·Ends in19d 03h 45m 00sClaim it →
Build 42 ready — both branchesUnlimited slots

Project Zomboid Server Hosting,
Live Before the Horde Arrives

Build 42 stable or the legacy 41 branch, Workshop mods added from your panel with their IDs paired so they actually load, and daily backups so one bad night never ends the run. Online in under 60 seconds.

From$14.99/mo· unlimited player slots on every plan

Setup under 60sDDoS protected99.9% uptime72h money-back
Katana
Molotov cocktail
Sledgehammer
SURVIVOR LOADOUT8/8 SLOTS
Axe
Nailed bat
Shotgun
First aid kit
Generator
Map
Petrol
Ham radio
Spiffo plushGear spawns in. So does your server.
Project Zomboid
knox-county-01
ONLINEonline in 54s

Pricing

Pick Your Size. Slots Are Never the Limit.

Every plan runs on NVMe hardware behind 480Gbps DDoS mitigation. RAM decides how heavy your Workshop mod list can get — player slots are unlimited on all of them.

Survivor

Small groups, vanilla or light mods — sized so B42 actually runs.

$14.99/mo
RAM10 GB
Storage30GB NVMe
SlotsUnlimited
ModsWorkshop ready
Backups2 slots, daily
MOST POPULAR

Veteran

The modded sweet spot — room for a real Workshop list, 10–20 players.

$21.99/mo
RAM12 GB
Storage40GB NVMe
SlotsUnlimited
ModsWorkshop ready
Backups3 slots, daily

Horde

Heavy mod lists, big communities and long-running worlds.

$27.99/mo
RAM16 GB
Storage50GB NVMe
SlotsUnlimited
ModsWorkshop ready
Backups5 slots, daily

Save 10% on quarterly and 20% on yearly terms · Cancel anytime · PayPal & card accepted

Change plans anytime — your world moves with you. 72-hour money-back guarantee.

Why Connect Hosting

Built for Surviving Knox County

Workshop mods that actually load

Search the Steam Workshop from your panel and every mod is added with its Workshop ID and Mod ID paired correctly — the half-pair mistake behind most "mods not loading" nights can't happen. Full file access underneath if you'd rather tune the list by hand.

Built honestly for Build 42

B42 stable is the default, sized for what it really needs — every plan starts at 10GB because we watched an 8GB server get OOM-killed generating a world. Need the legacy branch? Switch to Build 41 from one panel setting, each branch keeping its own save.

Bring your world with you

Moving from another host or a home machine? Upload your Build 42 save and sandbox settings over SFTP or the file manager, and the same world is running here in minutes — loot, safehouses and all.

DDoS protection

Every server sits behind 480Gbps network-level protection as standard.

Automatic updates

The server updates from Steam on restart — no reinstalls, no tickets.

Backups included

Every plan includes daily backup slots with one-click restore.

Full file & SFTP access

Your files are yours — file manager in the panel, SFTP for everything else.

Dedicated RAM & NVMe

Resources are reserved for your server, never oversold.

Support that answers

Real humans around the clock — including after a patch breaks a mod.

panel.connecthosting.net/servers/knox-county-01
Connect Panel
OverviewModsConsoleBackupsSettings
knox-county-01
185.132.72.4:16261 · Build 42.4.1
8/32 onlineONLINE
Auto restart
Pause when empty
PvP
WORKSHOP MODS+ ADD FROM SEARCH
Brita's Weapon Pack
WORKSHOP 2200148440
LOADED
Common Sense
WORKSHOP 2875848298
LOADED
They Knew
WORKSHOP 2592358528
LOADED
Autotsar Trailers
WORKSHOP 2282429356
LOADED
True Music
WORKSHOP 2613146550
UPDATING

Control panel

Run the Apocalypse From One Screen

Workshop manager with paired IDs

Search and add mods from the panel — Workshop ID and Mod ID land together, so mods actually load.

Branch switching, 41 ↔ 42

One Beta Branch setting, separate saves per branch — testing an update never risks your main world.

Live console, restarts and daily backups

Full console access, scheduled restarts in your quiet hours, one-click restore.

Online Before the Helicopter Event

1

Pick a plan

Choose a size and region. Pay with PayPal or card.

2

Server online in about a minute

Provisioning is automatic. Your IP:port is ready to share.

3

Invite your group

Whitelist friends, set your rules, start surviving.

What it costs

How Much Does a Project Zomboid Server Cost?

Project Zomboid server hosting here starts at $14.99/month, billed per server rather than per player — every plan carries unlimited slots, so a price only changes when you want more memory for mods. Quarterly billing takes 10% off and yearly takes 20%.

Survivor10 GB RAM$14.99/moVanilla or a light mod list, small group
Veteran12 GB RAM$21.99/moA real Workshop list, 10-20 players
Horde16 GB RAM$27.99/moHeavy mod lists, long-running communities

Why the ladder starts at 10GB

You will find Build 42 servers advertised at 4GB and 6GB. B42 simulates animals, basements and far more of the world server-side, and wants roughly 6GB before a single mod loads — in our own testing a fresh B42 world generation was OOM-killed on an 8GB server. We would rather not sell you a size that dies on the first night, so the smallest plan is 10GB.

No setup fee, no per-slot pricing, and a 72-hour money-back guarantee. Change plan or cancel whenever you like. Compare the plans in full →

Global network

Seven Regions, Pick the Closest

The same DDoS-protected stack with dedicated RAM and NVMe in every region.

LONDON
FRANKFURT
HELSINKI
US EAST
DALLAS
MONTREAL
SYDNEY
480GBPS DDOS MITIGATION · EVERY REGION
All regions online07/07
LondonUnited Kingdom
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FrankfurtGermany
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HelsinkiFinland
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US EastVirginia, US
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DallasTexas, US
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MontrealCanada
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SydneyAustralia
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LondonUnited Kingdom
—
FrankfurtGermany
—
HelsinkiFinland
—
US EastVirginia, US
—
DallasTexas, US
—
MontrealCanada
—
SydneyAustralia
—

Project Zomboid server hosting by region: London, United Kingdom · Frankfurt, Germany · Helsinki, Finland · US East, Virginia, US · Montreal, Canada · Sydney, Australia

The case for it

Stop Hosting From Someone’s Bedroom PC

Co-op works until the host sleeps, patches, or moves out. A dedicated Build 42 server keeps Knox Country running for your whole group — same world, same mods, same rules — whoever is online.

  • Your world runs 24/7 — nobody has to leave a PC on to host
  • No host-migration roulette: the world lives on the server, not on whoever started it
  • Workshop mods server-side, so everyone joins with the same list
  • Your rules — player cap, PVP, loot rarity, XP multipliers, all yours to set
  • Bring an existing Build 42 save with you
  • Backups mean one bad mod update never costs you the world

FAQ

Questions? We’ve Got Answers

Yes — every server we deploy runs Build 42 stable, the version that shipped multiplayer on 29 July 2026. Need the legacy branch instead? Switch to Build 41 from a single Beta Branch setting in your panel, and each branch keeps its own save. When The Indie Stone releases a patch, your server picks it up automatically on its next restart. No reinstall, no ticket.
Project Zomboid server hosting starts at $14.99/month. Survivor is $14.99 (10GB RAM, 30GB storage), Veteran is $21.99 (12GB — the size a modded B42 server actually wants), and Horde is $27.99 (16GB) for heavy Workshop lists and long-running worlds. No setup fee, no per-slot pricing, and you can change plans or cancel whenever you like.
More than Build 41 did — B42 simulates animals, basements and far more of the world server-side, and the engine wants roughly 6GB before a single mod loads. 10GB runs a vanilla world for a small group comfortably — in our own testing, Build 42 generating a fresh world was OOM-killed on an 8GB server, which is why we don’t sell one. Add a real Workshop mod list and 12GB is the honest sweet spot; heavy lists and long-running worlds want 16GB.
Yes. Project Zomboid servers install Workshop mods themselves from two settings — the Workshop item list and the mod list — and the server downloads everything on boot. You manage both from your control panel, with full file access if you prefer doing it by hand. One thing to know about B42: mods must be updated for Build 42 specifically. B41 mods will not load, so check the Workshop page says B42 before adding one.
If it is a Build 42 save — yes. Upload it through the panel file manager or SFTP and your world, characters and loot carry on, on a server that runs 24/7 whether you are online or not. Build 41 worlds are the honest exception: B42 changed the world format and B41 saves do not convert, which is The Indie Stone’s limitation rather than a hosting one.
You set the player cap yourself in the server settings — we never price by seats. Plan RAM is what actually limits a busy server: as a rule of thumb the engine wants its ~6GB base plus roughly half a gigabyte per concurrent player, so a 10GB server suits a small group of friends and 16GB carries a genuinely busy world.
No — Project Zomboid is a PC game. There is no console version, so there is no crossplay to configure: everyone joins from the PC build with your server’s IP and password.
Seven at launch: US East (Virginia), US Central (Dallas), London, Frankfurt, Helsinki, Montreal and Sydney. Pick the one closest to your group at checkout — and if your group shifts continents later, open a ticket and we can move the server.
Yes. Set a server password and share it with your group, or turn public visibility off entirely so the server never appears in the in-game browser. Both are ordinary settings in your panel.
It happens — B42 is actively patched and mod authors update at their own pace. Your server files and mod list are fully yours to manage, every plan includes backups you can roll back to, and support answers around the clock if a boot goes sideways after an update.

Want the technical detail? Browse our Project Zomboid server guides — B42 RAM sizing, Workshop mods, server settings and save migration.

Crowbar
Bandage
Padlock
Battery
Fishing rod

This Is How You Survived.
Your Server Is Ready in 60s.

Project Zomboid server hosting from $14.99/mo — Build 42 ready, Workshop mods, seven regions.

No setup fees · Cancel anytime · 72-hour money-back guarantee

$14.99/mo
Build 42 ready · live in 60s
Deploy your server →