Project Zomboid server hosting
US East is our busiest Project Zomboid region. The servers sit in Northern Virginia, the densest internet hub in North America, and suit groups anywhere from the East Coast through the Midwest and the South. It is also the usual pick for a group split between the US and western Europe, because it sits between them.
Project Zomboid simulates every zombie, vehicle and container on the server, so every player feels the distance to it — most obviously as hits that land late, loot actions that lag and cars that jerk down the road. A data-centre server in the middle of your group evens that out, and it stays online when the friend who used to host goes to bed.
Every server runs Build 42 stable with a one-setting switch to the legacy Build 41 branch, installs Steam Workshop mods from your panel, and can load a Build 42 save you have already started. Players in Texas and the central states can also choose our Dallas region at checkout.
Everything included with the server — the dashboard, backups, mods and world upload — is on the main Project Zomboid server hosting page.
Estimates from the distance to the datacentre, not a live measurement — your own connection moves them a few milliseconds either way.
Plans
Every plan runs on the same hardware in this region, with DDoS protection, automatic backups and instant setup included.
Questions
US East (Virginia) for the East Coast, Midwest and South-East; Dallas for Texas and the central states. Both are offered at checkout. If your group is split coast to coast, pick the side with more players — and if it does not feel right, we can move the server.
You set the player cap yourself in the server settings — we never price by seats. Plan RAM is what limits a busy server: the engine wants its base memory plus roughly half a gigabyte per concurrent player, so a 10GB server suits a small group of friends and 16GB carries a genuinely busy world.
Yes, in every region. The server installs Workshop mods itself from the Workshop item list and the mod list in your panel, and downloads everything on boot. One Build 42 rule applies wherever the server is hosted: a mod has to be updated for Build 42 to load, so check the Workshop page before you add it.
Yes. Set a server password and share it with your group, or switch public visibility off so the server never appears in the in-game browser. Both are ordinary settings in your panel, whichever region you host in.
Other locations
Pick a plan, pick this region, and it is online in under a minute.
Deploy your Project Zomboid server →