Low-ping BeamMP hosting for Texas, the central US and the South. No more choosing between the coasts.
Texas, the central and southern US, the Midwest, and northern Mexico
2-15ms from Texas metros, 15-30ms across the central US, 30-45ms from either coast
Tier III facility in the Dallas data centre corridor — one of the largest interconnection markets in North America, where east-west and north-south US backbone routes meet.
10Gbps uplink on AMD Ryzen 9 7950X nodes with DDR5 RAM and NVMe storage, direct peering with AT&T, Spectrum, Comcast and the major US transit providers. Enterprise DDoS mitigation tuned for game traffic.
Dallas fills the gap our US map always had. Virginia serves the East Coast and Oregon serves the West, but a player in Houston, Austin or Oklahoma City was 40-50ms from both — and BeamMP's real-time physics sync makes that difference visible in a way most games don't. From Dallas, the whole of Texas connects at 2-15ms, the central corridor from Kansas City to New Orleans lands in the teens and twenties, and even both coasts stay usable at 30-45ms. That makes Dallas two things at once: the obvious home for Texan and southern communities, and the best single compromise location for a server whose players are scattered across the whole country. The hardware matches the location's ambition — Dallas runs on our newest node class, AMD Ryzen 9 7950X CPUs with DDR5 memory and NVMe storage, the fastest single-thread performance in our fleet, which is exactly what BeamNG's largely single-threaded physics loop wants. Same prices as every other region, same panel, same one-click mod library.
For years, BeamMP players in Texas and the central United States had to make a bad choice: connect east to Virginia or west to Oregon, and accept 40-50ms either way. Neither coast is close to Dallas, Houston or Oklahoma City, and BeamNG.drive's soft-body physics engine punishes every one of those milliseconds. Vehicles are synchronised as full deformation models — hundreds of nodes per car, updated many times per second — so latency that would be invisible in a shooter shows up in BeamMP as delayed collisions and drift trains that never feel quite locked together.
Texas alone has one of the largest concentrations of BeamNG.drive players in the country — the state's car culture, from street builds to off-road trucks, maps straight onto what people build in BeamNG.
Texas alone has one of the largest concentrations of BeamNG.drive players in the country — the state's car culture, from street builds to off-road trucks, maps straight onto what people build in BeamNG. Yet until now, the central and southern US was the largest population of BeamMP players without a genuinely local server. Our Dallas location cuts typical Texas latency roughly in half compared to the nearest coastal option.
Dallas is also one of North America's great interconnection hubs. The Dallas Infomart and surrounding data centre corridor carry a huge share of the traffic moving between the US coasts, up into the Midwest, and south toward Mexico. Hosting there doesn't just serve Texas: Oklahoma City, Kansas City, St. Louis, Denver, Memphis and New Orleans all route to Dallas cleanly, and northern Mexico connects better to Dallas than to any other US location we operate. If your community is spread across the middle of the continent — or split between the coasts — Dallas is the compromise-free option.
All plans include DDoS protection, unlimited player slots, NVMe storage, and 24/7 support.
East Coast community? Ashburn may edge out Dallas. West Coast? Compare with Hillsboro. Dallas wins for anything in between.
BeamMP server hosting in Dallas
Dallas-Fort Worth players connect at 2-5ms, Houston and Austin at 8-14ms, San Antonio at 10-16ms. Oklahoma City sits around 8-14ms and Kansas City in the 15-22ms range. For BeamMP physics sync, anything under 30ms feels essentially local.