The first proper home for Southeast Asian BeamMP. Local hosting for Singapore, Malaysia, Indonesia, Thailand, Vietnam and the Philippines — no more 200ms to Europe.
Until now, a BeamMP player in Singapore, Malaysia or Indonesia had no good option. The nearest server most hosts offered was Sydney — 90-110ms away — and beyond that it was Europe or the US at 170-300ms. BeamNG.drive's soft-body physics engine simulates every node and beam of every vehicle in real time and synchronises all of it between players many times per second. At 200ms, that synchronisation visibly breaks: cars teleport between positions, collisions register a beat after they happen, and close driving — drift trains, convoys, races — becomes guesswork.
No amount of client-side smoothing fixes physics running a fifth of a second behind reality. The only fix is a server that is actually close.
Our Singapore location changes the map for the whole region. Singapore itself connects at 2-5ms. Kuala Lumpur is 8-15ms, Jakarta 15-25ms, Bangkok and Ho Chi Minh City sit in the 25-35ms band, and Manila and Hong Kong land around 35-50ms. Every one of those is comfortably inside the range where BeamMP feels like the game it was designed to be — accurate collisions, centimetre-tight drift proximity, convoys that hold formation. For the first time, a Southeast Asian BeamMP community can run a server that plays as well as a European community's does.
Singapore is also one of the world's great network hubs: nearly every submarine cable system crossing the region lands there, and our servers peer directly into that fabric. That's why the numbers above hold up across so many different countries and ISPs — traffic from anywhere in the region takes the short path.
All plans include DDoS protection, unlimited player slots, NVMe storage, and 24/7 support.
Singapore, Malaysia, Indonesia, Thailand, Vietnam, the Philippines and Hong Kong — with workable routes to India and Australia
2-5ms from Singapore, 8-25ms from Malaysia and Indonesia, 25-50ms across the rest of Southeast Asia
Tier III facility in Singapore — Asia's densest interconnection hub, where the region's major submarine cable systems land.
10Gbps uplink with direct peering into the Singapore internet exchanges and the major regional carriers (Singtel, StarHub, M1, Telekom Malaysia, Indosat). Enterprise DDoS mitigation with game-specific traffic profiling.
Southeast Asia has one of the fastest-growing BeamNG.drive communities in the world — and until now it was the largest region with nowhere local to host. Every session meant Sydney at best (90-110ms) or Europe at worst (200ms+), and BeamMP's physics sync degrades hard past 100ms. Singapore fixes that for the entire region at once. The city-state's position as Asia's interconnection hub means traffic from Kuala Lumpur, Jakarta, Bangkok, Ho Chi Minh City and Manila all takes short, direct submarine cable routes rather than tromboning through another continent. The practical result: the whole core of Southeast Asia lands under 35ms, with the Philippines and Hong Kong close behind. We price Singapore identically to every other location — from $3.49/month — because a region that has waited this long for local hosting shouldn't pay a premium for it. Same panel, same 361-mod one-click library, same Go Live wizard; the only difference is that your cars finally stop teleporting.
Australian or Kiwi community? Sydney is your location. Perth sits between the two — try both and keep the better number.
BeamMP server hosting in Singapore
Singapore connects at 2-5ms, Kuala Lumpur at 8-15ms, Jakarta at 15-25ms, Bangkok and Ho Chi Minh City around 25-35ms, Manila 35-50ms and Hong Kong 35-45ms. Everything in that range is well inside what BeamMP's physics sync handles cleanly.