Every 7 Days to Die plan runs the same dedicated server with the same features and the same 8 player slots, in any of our seven regions. The difference between plans is memory and disk. With 7 Days to Die, memory buys world size, zombie count and overhaul mods, not more players.
The plans
| Plan | RAM | Disk | Player slots | Sized for |
|---|---|---|---|---|
| Scout | 6 GB | 40 GB | 8 | Navezgane or a 6K generated world, vanilla |
| Outpost | 10 GB | 60 GB | 8 | An 8K world, more zombies, lighter mods |
| Fortress | 16 GB | 80 GB | 8 | A 10K world, or an overhaul mod |
Current prices are on the 7 Days to Die hosting page.
Why every plan has 8 slots
Eight is the game's own default player count, and the limit TFP gives for crossplay: "Maximum supported player count for crossplay is 8". TFP does not publish a higher supported count for V3. Giving every plan 8 means every plan can host console friends, and no plan is sold on a player count the game does not support.
What the memory is for
We measured an idle server on Navezgane, with nobody connected, at about 2 GB of RAM (V3.4.0, 4 November 2026). What the rest of the plan's memory goes to depends on how you play:
- World size. The game's config file, as the community wiki quotes it, gives 6144 to 10240 as the officially supported sizes for a generated world, and the Server Settings tab offers 6K, 8K and 10K. A bigger world is more map for the server to hold. Navezgane, the hand-made map, is the lightest place to start.
- Zombies. Max zombies on the Server Settings tab is how many can be alive at once across the map. The game's own config comment calls it a setting that "can have a huge impact on performance".
- Overhaul mods. Fortress is the plan we size for an overhaul.
TFP publishes no figure for the dedicated server on its own. The Steam store's requirements are for playing the game, a minimum of 8 GB and 12 GB recommended, with the note that "Running the Dedicated Server and Client on the same computer will double ram requirements." No one has published memory figures per player or per world size that we could trace to a source, so we do not quote any.
Disk
The game's files take about 17 GB: our test install used 17.4 GB. The rest of the disk is for your worlds, mods and logs. Backups are stored separately and do not use the server's disk.
Blood moon lag
Blood moons are the heaviest nights a server has. Owners report rubber-banding and low server frame rates on big blood moons late in a game. If your group sees it, work through these in order, restarting after each change:
- Lower Max view distance. It is the furthest view distance clients may use, from 6 to 12 chunks. The config comment for it reads "High impact on memory usage and performance".
- Lower Max zombies. The config file, as quoted by the community wiki, says the number is "scaled based on use case (x1.9 blood moons, x2.1 sleepers)". So the default of 64 already means more zombies on a blood moon night.
- Make the blood moons smaller. The blood moon enemy count, frequency and range moved into the Sandbox code in V3.0. Make a new code in the game's New Game menu with smaller blood moons and paste it in. See Server settings and the Sandbox code.
- Upgrade. If memory sits near the ceiling on the Overview tab during blood moons, a bigger plan is the answer.
If you use Twitch integration, the config comment on TwitchBloodMoonAllowed notes it "could cause server lag". It is in the settings file on the Files tab.
What every plan includes
- The 7 Days to Die dedicated server from Steam, on Latest or any version on the Game version card.
- The Server Settings tab, including the Sandbox code, and the Console crossplay card.
- The Backups tab, the Files tab and SFTP.
- Any of our seven regions: Frankfurt, Helsinki, London, Virginia, Dallas, Montreal or Sydney, chosen at checkout.
Upgrading without losing your world
Upgrade from your service's Settings at any time. Your worlds, settings and backups stay in place, and the server restarts with more memory.
Signs you have outgrown a plan
- Memory on the Overview tab sits near the ceiling for long stretches.
- Lag arrives with blood moons even after the steps above.
- You want a 10K world or an overhaul on Scout or Outpost.
If you are not sure, open a ticket and we will look at the actual numbers with you before you pay for anything.
Related
- Every setting on the tab: Server settings and the Sandbox code
- Overhaul mods: Mods
- The longer explainer: How much RAM a 7 Days to Die server needs