Minecraft modpack hosting

All the Mods 11
Server Hosting

The next All the Mods, built for Minecraft 26.1 — and growing every update.

All the Mods 11 is the ATM team’s pack for Minecraft 26.1.2 on NeoForge: 280 mods in the 0.12.0 beta, with more arriving almost every release as the big tech and magic mods finish their ports. That pace is the reason to run it on a server you can update in one click. Order here and ATM11 comes pre-selected — we install NeoForge, Java 25 and the official server files before your first join.

from $23.99/mo · 12 GB

Pack pre-installed Unlimited player slots Off-server backups DDoS protection
All the Mods 11 modpack icon

All the Mods 11

NEOFORGE · MC 26.1.2

1-CLICK

Mods

280 mods

Minecraft

26.1.2

Loader

NeoForge

Downloads

1.1M+

Needs 8GB minimum · runs best on 10GB

NeoForge 26.1.2, 280 mods at 0.12.0-beta — idles at 4.7GB (bench 2026-10-24); grows as mods are ported in

Sized for the pack

How much RAM does ATM11 need?

ATM11 needs 8GB of server memory to start and runs best on 10GB — the same guidance our checkout enforces, so a plan that can't run the pack can't be bought with it. Every size below carries it; resize anytime and your world moves with you.

8 GB

300% CPU · 60 GB NVMe · 3 backups · 1 DB

Clears the pack's minimum — fine for two or three careful players, with little headroom to spare.

$15.99/mo
Recommended for ATM11

12 GB

400% CPU · 90 GB NVMe · 3 backups · 1 DB

Where ATM11 runs the way it should — our recommendation for a group of friends.

$23.99/mo

16 GB

500% CPU · 120 GB NVMe · 3 backups · 1 DB

Headroom for busy nights, ambitious bases and bigger communities — the upgrade path when the server fills up.

$31.99/mo

Zero-setup hosting

ATM11, installed before you join

01Order with the pack pre-selected

Come from this page and All the Mods 11 is already picked at checkout — no searching, no version guesswork. Choose a plan and region and pay.

02We install everything server-side

Provisioning sets up NeoForge for Minecraft 26.1.2, the matching Java runtime and the pack's own server files. Most servers are joinable within minutes.

03Update and roll back from the panel

Pack updates install with one click and a backup snapshots your world first — following a pack’s development never risks the map.

Self-hosting?

ATM11 server pack & server files

All the Mods 11 publishes its server files as a separate Server Pack download on the pack’s CurseForge Files tab. It is not the same zip as the client pack: client-only mods are stripped out and start scripts are included. All the Mods 11 on CurseForge ↗

Running the ATM11 server yourself

  1. 01Install Java 25 — the runtime NeoForge on Minecraft 26.1.2 is built for. The wrong Java is the most common reason a pack server refuses to start.
  2. 02Unzip the server pack into an empty folder and run its start script (or the NeoForge installer it bundles).
  3. 03Give the JVM 10GB with -Xmx — 8GB is the realistic floor for this pack.
  4. 04Accept the EULA in eula.txt, forward port 25565, and keep the machine on whenever anyone wants to play.

Or skip all four steps. We install the same server files, NeoForge and Java 25 before your first join, the server stays up when your PC is off, and pack updates take a backup first.

About the pack

What is All the Mods 11?

ATM11 is the eleventh mainline All the Mods pack and the first on Minecraft’s year-numbered releases. Its own CurseForge page sets expectations plainly: NeoForge on 26.1.2, “expect many updates as mods come out”, and a stated aim of more stability this generation. Builds are still numbered 0.x — the current one is 0.12.0-beta — and the pack has already passed a million downloads.

What is in it today is the storage-and-automation spine ATM players know — Applied Energistics 2 and Refined Storage, Ender IO, Powah, Mystical Agriculture, the Productive Bees family, Apotheosis, Occultism, Sophisticated Backpacks and Storage, Allthemodium and FTB Quests — alongside newer arrivals such as Ars Magica Legacy and an alpha of The Aether II. Several ATM10 staples are not in the server pack yet, Mekanism, Create, Ars Nouveau, Botania and the Twilight Forest among them, because their 26.1 ports have not shipped.

From our game servers team

Running ATM11 well

Treat every pack update as a migration

Between beta builds, mods are added, swapped and bumped, and an update can change worldgen or retire a block your base depends on. Read the pack changelog before you update; the panel updater installs the matching server files and takes a backup first, so a world that will not load afterwards is a one-click rollback.

Keep the whole group on one build

Clients and the server must run the same ATM11 version — when the mod lists differ, NeoForge refuses the connection with a mismatch screen. After updating the server, have everyone update their CurseForge profile before the next session; on a pack moving this fast, it is the usual reason a friend suddenly cannot join.

Profile with spark before buying RAM

spark ships inside the pack. When the server feels slow, run /spark profiler start, play for a few minutes, then /spark profiler stop and open the report: it names the mod or machine eating the tick. Main-thread lag is rarely fixed by more memory, and the report tells you which problem you actually have.

Start ATM11 as a fresh world

ATM10 runs Minecraft 1.21.1 and ATM11 runs 26.1.2 with a different mod list, so there is no supported way to carry an ATM10 world across. Keep the old world in a backup — or on its own server — and begin ATM11 clean.

Questions

ATM11 Hosting, Answered

Deploy Your ATM11 Server

Pack pre-installed, unlimited player slots, backups on. 12 GB from $23.99/mo.

72-hour money-back guarantee · Cancel anytime · PayPal & Card accepted