Minecraft modpack hosting
All the Mods 10: To the Sky
Server Hosting
A tree, a block and the void — then the whole ATM10 tech tree.
All the Mods 10: To the Sky is the ATM team’s official skyblock edition. You start on a single tree over empty sky and build up to the same mods, machines and endgame as the main pack, one block at a time. It is one of the fastest-growing packs on CurseForge. Order here and the pack comes pre-selected: NeoForge, Java 21 and the official server files are in place before anyone joins.
All the Mods 10: To the Sky
NEOFORGE · MC 1.21.1
Mods
320+ mods
Minecraft
1.21.1
Loader
NeoForge
Downloads
3.5M+
Needs 6GB minimum · runs best on 8GB
Skyblock ATM10 — idles at 5.4GB; the pack author asks for 6–8GB
Sized for the pack
How much RAM does ATM10 To the Sky need?
ATM10 To the Sky needs 6GB of server memory to start and runs best on 8GB — the same guidance our checkout enforces, so a plan that can't run the pack can't be bought with it. Every size below carries it; resize anytime and your world moves with you.
8 GB
300% CPU · 60 GB NVMe · 3 backups · 1 DB
Where ATM10 To the Sky runs the way it should — our recommendation for a group of friends.
Zero-setup hosting
ATM10 To the Sky, installed before you join
01Order with the pack pre-selected
Come from this page and All the Mods 10: To the Sky is already picked at checkout — no searching, no version guesswork. Choose a plan and region and pay.
02We install everything server-side
Provisioning sets up NeoForge for Minecraft 1.21.1, the matching Java runtime and the pack's own server files. Most servers are joinable within minutes.
03Update and roll back from the panel
Pack updates install with one click and a backup snapshots your world first — following a pack’s development never risks the map.
Self-hosting?
ATM10 To the Sky server pack & server files
All the Mods 10: To the Sky publishes its server files as a separate Server Pack download on the pack’s CurseForge Files tab. It is not the same zip as the client pack: client-only mods are stripped out and start scripts are included. All the Mods 10: To the Sky on CurseForge ↗
Running the ATM10 To the Sky server yourself
- 01Install Java 21 — the runtime NeoForge on Minecraft 1.21.1 is built for. The wrong Java is the most common reason a pack server refuses to start.
- 02Unzip the server pack into an empty folder and run its start script (or the NeoForge installer it bundles).
- 03Give the JVM 8GB with -Xmx — 6GB is the realistic floor for this pack.
- 04Accept the EULA in eula.txt, forward port 25565, and keep the machine on whenever anyone wants to play.
Straight from the pack
This is what you're hosting

Screenshots from All the Mods 10: To the Sky's own catalogue listing — what your server runs, not mock-ups.
About the pack
What is ATM10: To the Sky?
To the Sky takes the All the Mods 10 formula of tech, magic, storage and quests and rebuilds it as a skyblock. There is no terrain to mine, so every resource is earned through the pack’s progression: sieving, mob drops and resource generation first, then increasingly ambitious automation until you reach the ATM endgame. The quest book is there for direction, and the pack is just as happy if you ignore it and set your own goals.
It is a natural server pack. The world starts as empty void, so there is almost no worldgen to pay for, and the work happens in long-running factories that keep producing while everyone is offline. The pack ships Skyblock Builder, which places new players on their own islands, so friends can share one island or each run their own on a single server.
From our game servers team
Running ATM10 To the Sky well
Lighter than ATM10, heavier than it looks
Our bench server idled at 5.4GB with nobody online, and the pack author asks for 6–8GB. 8GB is where a group plays comfortably, and the factories you build later are what eventually push a community server towards 12GB.
Decide on islands before the first join
Skyblock Builder places each player or team on an island when they arrive. Agree whether the group shares one island or races separate ones before anyone logs in, because moving an established base between islands is a chore.
Watch the automation, not the player count
In a void world, lag almost always comes from one base’s machines or item pipes. The pack ships a profiler, and our console makes it easy to run, so you can find the offending island in minutes instead of blaming the server.
Updates arrive often
The ATM team ships To the Sky updates regularly while the 1.21 mod scene moves. Update through the panel and the matching server files are installed with a backup taken first, so a bad update is a restore rather than a lost island.
Questions
ATM10 To the Sky Hosting, Answered
Run it well
ATM10 To the Sky server guides
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