Minecraft modpack hosting
Craft to Exile 2
Server Hosting
Diablo and Path of Exile, rebuilt inside Minecraft — and made for a party.
Craft to Exile 2 turns Minecraft into an action RPG. Mine and Slash gives every player a class, a talent tree, ascendancies and support gems, and the world is paced like a campaign: level bands for each dimension, then repeatable instanced Maps for the endgame. It is built to be played together, which is why it belongs on a server that stays up between sessions. Order here and the pack comes pre-selected, with Forge, Java 17 and the official server pack installed before your first join.
Craft to Exile 2
FORGE · MC 1.20.1
Mods
340+ mods
Minecraft
1.20.1
Loader
Forge
Downloads
2.8M+
Needs 8GB minimum · runs best on 12GB
Forge 1.20.1 Mine and Slash ARPG, 343 mods — idles at 7.2GB on 10GB (bench 2026-11-15); each open Map is another loaded dimension
Sized for the pack
How much RAM does Craft to Exile 2 need?
Craft to Exile 2 needs 8GB of server memory to start and runs best on 12GB — the same guidance our checkout enforces, so a plan that can't run the pack can't be bought with it. Every size below carries it; resize anytime and your world moves with you.
8 GB
300% CPU · 60 GB NVMe · 3 backups · 1 DB
Clears the pack's minimum — fine for two or three careful players, with little headroom to spare.
Not sure Craft to Exile 2 runs on 12GB? Try it free for 72 hours →
Zero-setup hosting
Craft to Exile 2, installed before you join
01Order with the pack pre-selected
Come from this page and Craft to Exile 2 is already picked at checkout — no searching, no version guesswork. Choose a plan and region and pay.
02We install everything server-side
Provisioning sets up Forge for Minecraft 1.20.1, the matching Java runtime and the pack's own server files. Most servers are joinable within minutes.
03Update and roll back from the panel
Pack updates install with one click and a backup snapshots your world first — following a pack’s development never risks the map.
Self-hosting?
Craft to Exile 2 server pack & server files
Craft to Exile 2 publishes its server files as a separate Server Pack download on the pack’s CurseForge Files tab. It is not the same zip as the client pack: client-only mods are stripped out and start scripts are included. Craft to Exile 2 on CurseForge ↗
Running the Craft to Exile 2 server yourself
- 01Install Java 17 — the runtime Forge on Minecraft 1.20.1 is built for. The wrong Java is the most common reason a pack server refuses to start.
- 02Unzip the server pack into an empty folder and run its start script (or the Forge installer it bundles).
- 03Give the JVM 12GB with -Xmx — 8GB is the realistic floor for this pack.
- 04Accept the EULA in eula.txt, forward port 25565, and keep the machine on whenever anyone wants to play.
Straight from the pack
This is what you're hosting


Screenshots from Craft to Exile 2's own catalogue listing — what your server runs, not mock-ups.
About the pack
What is Craft to Exile 2?
Craft to Exile 2 is a Forge 1.20.1 pack built around Mine and Slash, a mod that brings action-RPG progression to Minecraft. You choose a starting class, gain stats and skills with every level, spend points across a large passive talent tree, and eventually commit to an ascendancy: a blood mage, a summoner, a crit berserker, an elementalist. Gear drops with rarities, uniques and runewords, and support gems change how your skills behave, so two players with the same class can end up with completely different builds.
The world is a campaign. FTB Quests walks you through a prologue and a campaign told in acts, each dimension has a level range — the Overworld to level 15, the Nether to 30, then the Undergarden, Everbright and Everdawn, the End and the Otherside — and from level 50 in Act V the endgame opens: Maps, repeatable instanced dungeons full of bosses, shaped by an Atlas tree. Around that sit Minecraft Comes Alive villages you can run as mayor, the Delight family of cooking mods, Aquaculture and an optional Botania tech line.
From our game servers team
Running Craft to Exile 2 well
Run Maps as a party, not in parallel
Every Map is its own instanced dungeon, and each one a player opens is loaded alongside the overworld. A party clearing one Map together is light on the server; five players each soloing a different Map at once is where memory climbs. If your group splits up for endgame farming, size the server for it.
Characters live in the world save
Levels, talents and gear are stored with the world, not on anyone’s PC. That is what makes a shared server the natural home for this pack — and why the save is worth protecting. Automatic off-server backups run on every plan; take a manual one before you update the pack.
Update between acts
Mine and Slash balance changes between pack versions can shift builds that took weeks. Update through the Software tab when the group is between acts, after a backup, so nobody loses a build mid-boss.
Everyone needs the same version
Clients must run exactly the server’s pack version or they are refused at login. When you update the server, tell the group to update in the CurseForge app before they try to join.
Questions
Craft to Exile 2 Hosting, Answered
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