Terraria Crossplay Phase One and dedicated servers explained
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Terraria Crossplay Phase One Explained: What 1.4.6 Means for Dedicated Servers

Re-Logic’s Crossplay Phase One, in its own words and with dates: consoles typing an IP and port, the “same release version” rule, what is still unsaid, and what a dedicated server has to be ready for on 1.4.6 day.

October 15, 20268 min read
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Terraria's next update is 1.4.6, and Re-Logic has said what it will be: Crossplay Phase One. For anyone who runs or rents a dedicated server, that one phrase is the whole reason to care about the patch, because Phase One is defined around the thing a dedicated server already has — an IP address and a port. This article collects what Re-Logic has actually said, in its own words and with dates, what the current state of play is, what Phase One is expected to mean for a server, and what it does not say.

The short version

  • Today (PC 1.4.5.8; consoles on the 1.4.5.8.1 hotfix): PlayStation, Xbox and Switch players cannot join a PC-hosted dedicated server. PC and mobile players can.
  • Phase One (1.4.6): Re-Logic plans to let console players "type in" an IP address and port to connect. No release date.
  • Phase Two: join codes across networks. No date either.

Want a server that is already on the right build the day 1.4.6 lands?

Your Connect server’s IP and port never change, and every restart checks terraria.org for the current build — so when Re-Logic ships 1.4.6, one restart is the whole update. From $5.99/mo, online in 60 seconds.

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What Re-Logic has said, in order

February 2026, State of the Game. The post that defined the phases, written with DR Studios, the console and mobile developer. The definition:

"If you know the IP address and port number of your host, you can type it into any client to connect to their session. This is the functionality that we plan to initially release on console to complete Phase 1."

The same post says a LAN browser is part of the plan and that a "Remote" server list is coming to consoles, names the platforms only as "Microsoft, Sony and Nintendo", and states the condition everything rests on: "Assuming your PC, dedicated server and mobile are all on the same release version". It describes Phase Two as "Cross-Network" play using join codes. It says nothing about player caps.

July 2026, State of the Game. A passing reference, but a clear one: "the next update (currently expected to be Crossplay Phase One)".

August 2026, State of the Game. The team is "pushing directly into Terraria 1.4.6, which will be Phase One of Crossplay!"

September 2026, State of the Game (24 September, the latest as this is written). The team is putting "finishing touches on Crossplay Phase One"; the update "should be in your hands in the near future"; and on certification, "we expect that submission to be ready in the near future". No date. Nothing specific about dedicated servers, console player limits, or hosting partners.

The Terraria wiki's summary of the plan is that Phase One lets consoles "connect to dedicated servers via the internet", with join codes to follow in Phase Two. That is a paraphrase; Re-Logic's own posts never put the words "dedicated server" and "console" in the same sentence. What they do say is that typing an IP and port into any client is the Phase One feature — and a dedicated server is a thing with an IP and port.

The current state, precisely

Terraria 1.4.5.8 reached PC on 23 August 2026, Xbox, PlayStation and mobile on 3 September, and Switch on 8 September; consoles then took a 1.4.5.8.1 hotfix in the second half of September. On those builds, a console has no way to enter a server address, so a console player cannot join a dedicated server no matter what the host does. The only cross-platform join that works today is mobile (iOS and Android) to a PC-hosted server on the same version — a quirk community sources describe as likely unintentional, but it works.

So anyone telling you a Terraria server is "crossplay-ready" today is describing PC and mobile on the same version, and nothing more.

What Phase One is expected to mean for a dedicated server

Read Re-Logic's definition against what a dedicated server is:

  • A dedicated server has a fixed IP address and port. Phase One lets a console client type an IP address and port. The two fit without any new feature on the server side.
  • Phase One assumes everyone is "on the same release version". A dedicated server has to be on 1.4.6 the day console players are, or the join fails exactly as a PC join fails across versions today.
  • Phase Two's join codes are a convenience for finding a session without an address. A dedicated server with a published address does not need them.

That is our expectation, and it is only that until we have tested it. Nobody outside Re-Logic has joined a dedicated server from a console, because no build that allows it has shipped.

What Re-Logic has not said

Being clear about the gaps matters as much as the quotes:

  • No date. "In the near future", three times, across three months. Console updates also go through platform certification, which Re-Logic mentions and does not control.
  • No console player limit. The dedicated server's maxplayers accepts 1 to 255 on PC; whether a console client has its own ceiling is unstated.
  • No dedicated-server specifics. No official server documentation exists beyond the zip itself, and no post addresses hosts.
  • No partner. Re-Logic has named no hosting partner for Phase One; anyone claiming to be one is not quoting Re-Logic.
  • Nothing about tModLoader. tModLoader is a separate PC product on Terraria 1.4.4, so it is outside the "same release version" condition by definition. tModLoader vs vanilla covers why that matters.

What a server owner can do now

Phase One does not need anything new from a server, but it does need two things to be true on the day:

  1. The server must be on 1.4.6 the morning it ships. A server left on 1.4.5.8 will stop accepting updated players and will not accept console players at all.
  2. The address must not change. The whole mechanism is players typing a fixed IP and port.

Both are solved problems on a server that updates itself. A Connect Terraria server checks terraria.org for a newer build on every restart and installs it before the world loads, and its IP, port and password sit on a join card that does not change. If you run your own, the setup guide covers the manual version of the same routine: exit, download the new zip, start again.

What changes on 1.4.6 day

<!-- UPDATE ON 1.4.6 DAY: replace this section with the verified join steps once a console client has joined our test server by IP and port. -->

As this is written, nothing has shipped. When 1.4.6 is published, the first visible change for a server owner is a new zip on terraria.org; the second is that players on 1.4.6 can no longer join a server on 1.4.5.8. Only after that, and only once we have joined our own test server from a console client, will this section say how a console player connects. Until then, every page on this site says the same thing: planned, undated, not yet. The dated status is kept in Console crossplay status, and the per-platform question is in joining a Terraria server from PS5, Xbox or Switch.

Frequently Asked Questions

Is Terraria crossplay out yet?

No. As of Re-Logic's September 2026 State of the Game, Crossplay Phase One is being finished and prepared for certification, with no release date.

What is Crossplay Phase One?

In Re-Logic's words from February 2026: "If you know the IP address and port number of your host, you can type it into any client to connect to their session. This is the functionality that we plan to initially release on console to complete Phase 1."

What is Phase Two?

Re-Logic describes it as "Cross-Network" play using join codes. It has no date.

Will console players be able to join a dedicated server in Phase One?

Re-Logic has described Phase One as typing an IP address and port into any client, and the Terraria wiki summarises it as consoles connecting to dedicated servers over the internet. Re-Logic itself has not addressed dedicated servers directly, and no build has shipped, so nobody has done it yet.

Does my server need to do anything for Phase One?

Be on 1.4.6 the day it ships, and keep the same address. A server that updates itself on restart and has a fixed IP and port needs nothing else that anyone has described.

Will tModLoader servers get crossplay?

tModLoader is a PC product on Terraria 1.4.4, while Phase One assumes every client and the server are on the same release version. Nothing Re-Logic has published suggests tModLoader is part of the plan.

Built for Phase One: fixed IP and port, version matched on restart

Your Connect server’s IP and port never change, and every restart checks terraria.org for the current build — so when Re-Logic ships 1.4.6, one restart is the whole update. From $5.99/mo, online in 60 seconds.

Start a Terraria server

Or see plans, specs and regions on Terraria server hosting.