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Terraria

Official terraria.org build · 1.4.5.8 today · built for 1.4.6 Crossplay Phase One

Terraria Server Hosting
Updates Itself on Patch Day

The official terraria.org dedicated server, checked against terraria.org on every restart. Built for 1.4.6 Crossplay Phase One — Re-Logic says console players will type an IP and port to join; no release date yet.

How friends join — the join card on your dashboard

IP and port
203.0.113.7:7777
Password
Kx7Qp2Lm

Sample values. Yours are on the Overview tab the moment the server is online; PC players type them into the game’s multiplayer menu.

Console players cannot join a PC server today. For 1.4.6 (Crossplay Phase One) Re-Logic has said that anyone who knows the host’s IP address and port number will be able to type it into their client to connect — there is no release date yet.

From$5.99/mo· 16 seats on every plan

  • Official terraria.org build
  • DDoS protection
  • Dedicated RAM, NVMe storage
  • Backups included

Three sizes. 16 seats on every one.

Terraria is light — the wiki puts a small world at about 500 MB — so Copper runs most groups, and Gold and Platinum are headroom for a full lobby, a large world or mods. Every plan carries all 16 seats; RAM is the only choice.

  • Copper

    Small and medium worlds for four to eight friends — all 16 seats included.

    2 GBRAM · 10 GB NVMe

    Four times the wiki’s 500 MB figure for a small world.

    16 seats
    $5.99/mo
  • Gold

    Recommended

    A full 16-seat lobby, a large world, or your first mods.

    4 GBRAM · 20 GB NVMe

    Twice Copper. Nobody publishes a full-lobby figure, so this rung is headroom, not a measurement.

    16 seats
    $9.99/mo
  • Platinum

    Modded headroom for when tModLoader reaches the Settings tab.

    6 GBRAM · 30 GB NVMe

    Three times Copper, for Calamity-class packs when tModLoader arrives. Same 16 seats.

    16 seats
    $13.99/mo

Save 10% on quarterly and 20% on yearly terms. Cancel anytime. PayPal and card accepted.

Change plan any time and your world comes with you. 72-hour money-back guarantee.

Terraria 1.4.6 · Crossplay Phase One

Built for the update that lets consoles type an IP

Re-Logic has been describing Crossplay Phase One all year. The mechanism it names is the one a dedicated server already has: a fixed IP address and port that any client can type in. Here is what has been said, when, and what it means for a rented server.

  1. February 2026
    “If you know the IP address and port number of your host, you can type it into any client to connect to their session. This is the functionality that we plan to initially release on console to complete Phase 1.”
    Terraria State of the Game, February 2026
  2. August 2026
    “pushing directly into Terraria 1.4.6, which will be Phase One of Crossplay!”
    Terraria State of the Game, August 2026
  3. 24 September 2026
    “finishing touches on Crossplay Phase One … should be in your hands in the near future.”
    Terraria State of the Game, September 2026

Today, on 1.4.5.8

  • PC players join your server by IP and port (TCP 7777) with the password you set.
  • Mobile players on the same version can join a PC server too.
  • Console players cannot join a PC server — consoles are on the 1.4.5.8.1 hotfix and have no IP-join option yet.

After 1.4.6, as Re-Logic describes it

  • A console player who knows the host’s IP address and port can type it into their client to connect — Phase One.
  • Your server must be on the same version as the client. Ours checks terraria.org on every restart, so a restart is the whole update.
  • Phase Two — join codes and “Cross-Network” play — comes later and is separate.

What a Connect server gives you on day one

  • A fixed IP and port

    Your server has one address from the day you order it. On patch day nothing about how friends reach it changes.

  • The same version as the client

    Every restart checks terraria.org and installs the new build before the server starts. That is the one rule Re-Logic repeats: everyone on the same release.

  • A password on the door

    A join password is generated for you and shown on your dashboard; clear it or change it on the Server Settings tab.

As of the 24 September 2026 State of the Game there is no release date for 1.4.6; Re-Logic says the build is heading for certification “in the near future”. We will update this page the day it ships.

Re-Logic’s posts describe typing a host’s IP and port into a console client; they do not say the words “dedicated server”. We will not describe the console route on this page until a console client has joined a server of ours.

Terraria dedicated server hosting, on the official build

The Linux dedicated server Re-Logic publishes, kept on the current build, with the settings the server actually reads on one dashboard tab and the join details on one card.

1.4.5.8 on every serverReleased 23 August 2026. The next build installs on your next restart.
  • Updates itself on restart

    Every start compares the installed build with terraria.org and installs a newer one before the server comes up. The day 1.4.6 lands, a restart is the whole update — and you can switch the check off on the Server Settings tab.

  • Pin any 1.4.5.x build

    Lock the build before a patch so mobile friends are not stranded, or match a friend’s client: pick it on the Server Settings tab and restart. The server holds it until you choose Latest again. Pin before the patch lands — Terraria cannot open a world with an older build than the one that saved it, so the picker greys those out.

  • IP, port and password on one card

    Your Overview tab shows the address, the port and the join password together, ready to copy. That is everything a friend on PC needs today, and the address a console client will type after 1.4.6.

  • Bring your world

    Upload a .wld from your PC into saves/Worlds with the file manager or SFTP, set the world name to match, restart. The server picks it up instead of generating a new one.

  • 16 seats on every plan

    Our cap is 16 players on every plan — we never price by seats. The server ships with 8 slots open; raise it to 16 on the Server Settings tab.

  • Backups, twice over

    Connect backups you can take by hand or on a schedule and restore with one click, on top of the server’s own rolling .wld.bak copies it keeps on every save.

  • Settings from the dashboard

    World name, size, difficulty and seed, max players, password, MOTD, language and the server build — edited on the Server Settings tab and applied on restart.

  • Nine regions

    Terraria is light enough to run in every region we have, from Oregon to Singapore. Pick the one closest to most of your players at checkout.

  • DDoS protection, dedicated RAM, NVMe

    The same network and hardware every Connect server runs on. One open port, TCP 7777, and nothing else exposed.

  • A stone castle gate under siege, with players and their summons fighting on the drawbridge while wyverns circle the towers

    Build it together, then hold the gate

  • A player casting a frost spell from a snow-covered cliff, with a small house dug into the ice behind them

    Every biome in one shared world

  • A player standing on a clock tower under an enormous blue moon as meteors fall

    Every boss, every event, on your schedule

Rent a Terraria server in four steps

  1. 1

    Pick a plan and a region

    Copper, Gold or Platinum, in any of our nine regions. Pay with PayPal or card. Name your server at checkout — that name becomes the world’s name.

  2. 2

    The server installs from terraria.org

    Provisioning is automatic: the official Linux dedicated server downloads from terraria.org and generates your world on first boot — medium by default, small or large if you choose.

  3. 3

    Share the IP, port and password

    All three are on your Overview tab. Friends on PC enter the address in the game’s multiplayer menu and type the password. Mobile players on the same version can join the same way.

  4. 4

    On patch day, restart

    The server checks terraria.org before it starts and installs the new build if there is one. If terraria.org cannot be reached it boots the build it already has and says so in the console.

A red pagoda shrine on a stone bridge at dusk, under a solar eclipse, with pink-blossom trees either side

Your world, your rules — on a server that is always on the right build.

Every setting the server reads, on one tab

Terraria’s server takes its world, difficulty, player cap, password and MOTD from serverconfig.txt. The Server Settings tab edits exactly those fields, with the update check as a switch.

panel.connecthosting.net/servers/pylon-crew
Connect Panel
  • Overview
  • Server Settings
  • Console
  • Files
  • Backups
  • Schedules
Pylon Crew
Terraria · Frankfurt
3/16 onlineOnline
Server SettingsSave & restart
World namePylon Crew
World sizeMedium (6400 × 1800)
DifficultyClassic
Seed—
Max players8 (up to 16)
Password••••••••
MOTDWelcome to Pylon Crew
Update from terraria.org on restart
BuildLatest (1.4.5.8 installed)
› [connect] build 1458 is current
› Listening on port 7777
› Server started
  • Save, then restart

    The server writes your settings into serverconfig.txt each time it starts, so a change applies on the next restart and a stale file can never shadow the panel.

  • Files and SFTP

    Browse saves/Worlds in the file manager, drop a .wld in to bring a world you already play, or connect over SFTP for anything bigger.

  • Backups and schedules

    Take a backup by hand or on a schedule and restore it with one click. Schedule a nightly restart and the server picks up a new terraria.org build while it is quiet.

Global network

Nine Regions, Pick the Closest

The same DDoS-protected stack with dedicated RAM and NVMe in every region.

LONDON
FRANKFURT
HELSINKI
US EAST
US WEST
DALLAS
MONTREAL
SINGAPORE
SYDNEY
480GBPS DDOS MITIGATION · EVERY REGION
All regions online09/09
LondonUnited Kingdom
—
FrankfurtGermany
—
HelsinkiFinland
—
US EastVirginia, US
—
US WestOregon, US
—
DallasTexas, US
—
MontrealCanada
—
SingaporeSingapore
—
SydneyAustralia
—
LondonUnited Kingdom
—
FrankfurtGermany
—
HelsinkiFinland
—
US EastVirginia, US
—
US WestOregon, US
—
DallasTexas, US
—
MontrealCanada
—
SingaporeSingapore
—
SydneyAustralia
—

Terraria server hosting by region: London, United Kingdom · Frankfurt, Germany · Helsinki, Finland · US East, Virginia, US · US West, Oregon, US · Montreal, Canada · Sydney, Australia

Terraria dedicated server guides

Written for the official server on 1.4.5.8 and updated the day 1.4.6 ships. Start with whichever problem you have.

Set up

  • Getting started with your Terraria server
  • Terraria dedicated server setup guide
  • serverconfig.txt, explained line by line
  • Changing your server settings
  • Journey mode and server permissions

Crossplay and joining

  • Crossplay Phase One, explained
  • Console crossplay: where it stands
  • Joining a Terraria server from PS5, Xbox or Switch
  • Players can’t join the server
  • Updates and version matching

Worlds and sizing

  • Move a Terraria world to a dedicated server
  • Backups, saves and world upload
  • How much RAM a Terraria server needs
  • Plans and resources
  • tModLoader vs vanilla: which server to run

Something else? Browse the help centre or open a ticket from your dashboard.

Terraria server hosting FAQ

Not today. Consoles are on the 1.4.5.8.1 hotfix and have no way to join a PC-hosted server. Re-Logic has said that 1.4.6 — Crossplay Phase One — adds it: in its February 2026 State of the Game, “if you know the IP address and port number of your host, you can type it into any client to connect to their session. This is the functionality that we plan to initially release on console.” As of 24 September 2026 there is no release date; Re-Logic says the build should be “in your hands in the near future”. Every Connect server has a fixed IP and port now and updates itself on restart, so when 1.4.6 ships the only thing that changes is who can type the address in.
The official dedicated server from terraria.org, currently 1.4.5.8 — the same build Re-Logic publishes for PC. Terraria requires the server and every client to be on the same release, so each Connect server checks terraria.org when it starts and installs a newer build before coming up. After a patch, a restart is the whole update.
Yes, if you pin before the patch reaches the server. Platforms do not get a patch on the same day — for 1.4.5.8, PC had it on 23 August 2026 and mobile on 3 September — and a mobile player whose app has not updated yet cannot join a server on the newer build. On the Server Settings tab choose Pin a build, pick the build you are on (the list has every 1.4.5.x build terraria.org still publishes, or type another), save and restart: the server stays on it, however many patches land, until you choose Latest again. The pin holds PC players too, so a friend on Steam who wants in has to pause Terraria’s auto-update until the group moves on. What a pin cannot do is go back: Terraria will not open a world with a build older than the one that last saved it, so once the server has updated and played on the new build the way forward is Latest. The picker greys out builds below your world’s, and the server refuses them at start instead of hanging.
Not on these plans today — they run the official vanilla server. tModLoader is a separate PC-only program that is still on Terraria 1.4.4 (its own team says 1.4.5 will take many months), so a tModLoader server cannot serve console or mobile players and cannot load a vanilla 1.4.5 world. A tModLoader option is coming to the Server Settings tab; the Platinum plan (6 GB) is sized for Calamity-class packs with that in mind.
Less than most games. The Terraria wiki puts a small world at about 500 MB, and the Pelican server-egg README recommends at least 768 MB. Nobody publishes figures for large worlds or a full lobby, so our ladder is simple: Copper (2 GB) is four times the small-world figure and fits four to eight friends on a small or medium world; Gold (4 GB) is headroom for a full 16-seat lobby or your first mods; Platinum (6 GB) is the modded rung, sized for Calamity-class tModLoader packs once tModLoader reaches the Settings tab. You can change plan later without losing your world.
Yes, from PC. Your world is a .wld file in the Worlds folder of your Terraria save location. Copy it into saves/Worlds on the server with the file manager or SFTP, set the world name on the Server Settings tab to match the file name, and restart. There is no official way to move a console world to a PC server, so we cannot offer one.
Yes. Set the difficulty to Journey on the Server Settings tab (difficulty 3 in serverconfig.txt) when the world is created. The server then exposes fifteen journeypermission settings — time, weather, spawn rate, god mode and the rest — each set to locked, host-only or everyone; the game’s default is everyone.
Up to 16 on every plan. That is our cap, not the game’s — Terraria itself accepts a maxplayers value from 1 to 255 — and we never charge per seat. New servers start with 8 slots open; raise or lower it on the Server Settings tab and restart.
Worlds live in saves/Worlds on the server. The server writes a rolling .wld.bak copy on every save (two are kept), and Connect backups on top of that can be taken by hand or on a schedule and restored with one click. Stopping the server from the dashboard sends the exit command, which saves the world before it shuts down.
Restart. Before the server starts it checks terraria.org for a newer dedicated-server build, downloads it and installs it, then boots. If terraria.org cannot be reached the server starts on the build it already has and prints a line in the console saying so. To hold a version instead, pin a build on the Server Settings tab — the server installs that build on the next restart and stays on it until you choose Latest again.
Terraria server hosting starts at $5.99/month. Copper is $5.99 (2 GB RAM, 10 GB storage), Gold is $9.99 (4 GB, 20 GB) and Platinum is $13.99 (6 GB, 30 GB). Every plan includes all 16 player seats, DDoS protection, NVMe storage and backups. No setup fee, no per-slot pricing, and you can change plan or cancel whenever you like.
Yes. Every new server gets a generated join password, shown on your Overview tab; anyone without it is refused at the door. Change it or clear it on the Server Settings tab, and restart for the change to take effect.
All nine of ours — London, Frankfurt, Helsinki, US East, US West, Dallas, Montreal, Singapore and Sydney. Terraria is light enough that nothing is ruled out. Pick the region closest to most of your players at checkout; if the group turns out to be elsewhere, open a ticket and we can move the server.
Yes. Download the .wld from the old server’s worlds folder, upload it to saves/Worlds here, set the world name to match, restart, and give your players the new IP and port. If the files are awkward to get at, open a ticket and we will help.

Want the long version? The Terraria server guides cover setup, serverconfig.txt, Crossplay Phase One, moving a world and tModLoader versus vanilla.

Terraria

Your Terraria server, on the official build.
Ready before 1.4.6 has a date.

Terraria server hosting from $5.99/mo. The terraria.org server, all 16 seats, nine regions.

No setup fee. Cancel anytime. 72-hour money-back guarantee.

$5.99/mo
Official build · updates on restart · 16 seats
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