Instant Deploy
DDoS Protected
9 Global Regions
Connect Hosting logo
BeamMPBlogHelpSupport
Sign inGet Started
Games
BeamMPMinecraftAssetto CorsaPalworldProject ZomboidValheimDragonwildsEnshrouded
BeamMP
Blog
Help
Support
Sign inGet Started
99% Uptime target
Instant Deploy
DDoS Protected
Global Network
Connect Hosting logo

High-performance game server hosting across nine global regions. Enterprise hardware, 480 Gbps DDoS protection, and support that actually answers.

Product

  • Game Servers
  • BeamMP
  • Minecraft
  • Palworld
  • Project Zomboid
  • Valheim
  • Dragonwilds
  • Enshrouded
  • Assetto Corsa
  • London, UK
  • Ashburn, US East
  • Frankfurt, EU

Support

  • Help Center
  • Blog
  • Contact Us
  • Status

Legal

  • Terms of Service
  • Privacy Policy
  • Cookie Policy

© 2026 Connect Hosting. All rights reserved.

Powered by
Stripe·Pterodactyl·AWS

On This Page

Help CenterRuneScape: DragonwildsServer ManagementChanging Your Dragonwilds Server Settings
Guide•Server Management

Changing Your Dragonwilds Server Settings

Player ID, world name, server name, admin and world passwords, max players and update-on-restart — what each does, why every change needs a restart, and what lives in the world save instead.

4 min read1 viewsSeptember 28, 2026

A RuneScape: Dragonwilds dedicated server is configured by a handful of values in one file, DedicatedServer.ini. On your Connect server they all live on the Server Settings tab, and every change takes effect on the next restart.

The settings

SettingWhat it doesNotes
Player ID (Owner ID)Makes you the server ownerCopy it from the bottom of the game's Settings menu. See Owner ID
World NameThe world the server creates on first start, and the name players search forCase sensitive. Keep it short and unambiguous
Server NameThe label shown against your server in the browserUp to 16 characters. Players search the World Name, not this
Admin PasswordAnyone who knows it can open the Server Management tab in the gameAdmins can ban online players but cannot unban. Change it to remove every admin
World PasswordPlayers must enter it to joinOptional. Overrides any password saved inside the world. Empty = open server
Max PlayersHow many can be in the world at once1 to 6. Six is the game's own cap on every plan
Update on restartCheck Steam for the current game build on every startOn by default. Turn it off only to hold a version deliberately

Applying a change

  1. Edit the value on the Server Settings tab and save.
  2. Restart the server from the Overview tab.
  3. Watch the console settle before telling players to search.

The server reads its settings at start. Jagex's guide lists this as a known issue on any dedicated server: values changed while the server is running are lost. The dashboard handles it for you — save, then restart — but a change is not live until that restart.

Update on restart

This is the setting that keeps your server visible. Players update through Steam or their launcher automatically; a server whose build differs from the players' stops appearing in the world browser, with no error. With Update on restart on, every restart checks Steam for the current build first, so a restart after a patch is the whole fix.

Your settings survive the update. The server's INI is copied aside before each Steam update and restored if the update changed it, so a patch never resets your World Name or passwords.

Turn it off only if you want to hold the server on an older build on purpose — for instance, while part of your group waits for a patch to reach their launcher. Remember to turn it back on.

Where the settings are not

  • Difficulty and world rules. Not here. Per Jagex's guide, they live in the world save. To run a custom-rules world, create it locally with the settings you want and upload the .sav — see Upload a world.
  • Whitelist. There is none. Use the World Password to keep a server private, and bans for anyone who should not be there.
  • Crossplay. Jagex's 1.0 release added a crossplay option to dedicated servers. We are verifying how it behaves on our servers and will add it to this table once documented.

Things you cannot change

  • Player cap. Six is the game's limit. Max Players goes down from there, never up.
  • Ports. Your server's port is assigned at checkout and shown on the Overview tab. It does not change.
  • The file itself. The five INI values are managed from this tab. Editing DedicatedServer.ini on the Files tab directly is overwritten by the tab's values at the next start, so make changes here.

Restarts and saving

Restart and Stop from the dashboard are clean shutdowns. The Backups tab is separate from the game's own saving — see Backups & saves — and taking a manual backup before a settings experiment costs nothing.

Related

  • Nobody can find the world after a change: Players can't join
  • First-run walkthrough: Getting started

Was this article helpful?

Still need help?

Our support team is available 24/7 to help you with any questions or issues. We typically respond within a few hours.

Contact SupportBrowse More Articles

On This Page

Quick Links

All RuneScape: Dragonwilds ArticlesRuneScape: Dragonwilds Hosting PlansHelp Center Home