Minecraft modpack hosting
All the Mods meets Cobblemon — a full kitchen-sink pack where the wildlife is catchable.
All the Mons (ATMons) is the All the Mods team’s own crossover: their signature everything-included progression with Cobblemon layered through it, so the same world that hosts your reactors and ME systems also spawns creatures worth chasing. Order here and checkout starts with the pack selected — we deploy the author’s official server files on NeoForge 1.21.1 with the right Java, ready for your group.
All the Mons
NEOFORGE · MC 1.21.1
Mods
400+ mods
Minecraft
1.21.1
Loader
NeoForge
Downloads
2M+
Needs 10GB minimum · runs best on 12GB
ATM-scale kitchen sink plus Cobblemon — 400+ mods and constant creature spawns
Updated Sep 2026 · stats via CurseForge
Sized for the pack
All the Mons needs 10GB of server memory to start and runs best on 12GB — the same guidance our checkout enforces, so a plan that can't run the pack can't be bought with it. Every size below carries it; resize anytime and your world moves with you.
12 GB
400% CPU · 90 GB NVMe · 3 backups · 1 DB
Where All the Mons runs the way it should — our recommendation for a group of friends.
Zero-setup hosting
Come from this page and All the Mons is already picked at checkout — no searching, no version guesswork. Choose a plan and region and pay.
Provisioning sets up NeoForge for Minecraft 1.21.1, the matching Java runtime and the pack's own server files. Most servers are joinable within minutes.
Pack updates install with one click and a backup snapshots your world first — following a pack’s development never risks the map.
Straight from the pack



Screenshots from All the Mons's own catalogue listing — what your server runs, not mock-ups.
About the pack
It is the official answer to a question the ATM community kept asking: what if the kitchen sink had Pokémon in it? The team behind All the Mods built ATMons as a proper 400-plus-mod pack — tech lines, magic, storage, quests — with Cobblemon woven in rather than pasted on, and two million downloads arrived within its first few months. Progress happens on two tracks at once: your base automates like any ATM world, while your party grows from whatever wanders the biomes around it.
Multiplayer is where the crossover pays off. A persistent server keeps spawns cycling around every player’s base, lets the group split between industry and creature-hunting without pausing anyone else’s progress, and turns rare finds into server events. The authors publish proper dedicated server files, which is exactly what our installer deploys — no client zip surgery, no missing-mod guesswork.
From our game servers team
Treat ATMons like its big siblings: 10GB is the working floor and 12GB is where a friend group sits comfortably. Creature spawns add persistent entities on top of the usual machine tick load, so the pack rewards headroom more than a plain tech sink does.
The official server files run past a gigabyte, and initial startup registers hundreds of mods before the world generates. Give the first launch a few unhurried minutes; every restart after that is dramatically faster.
Ranching, spawners and a packed online roster all add living things that tick every game step. If evenings get heavy, our panel’s console makes it easy to check entity totals before assuming the pack itself is at fault.
ATMons versions arrive with matching server files, and our one-click updater swaps them in with a backup taken first. Hand-copying a client download over a live server is how modded installs usually die — the panel path avoids the whole failure class.
Questions
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