Minecraft modpack hosting
All the Mons
Server Hosting
All the Mods meets Cobblemon — a full kitchen-sink pack where the wildlife is catchable.
All the Mons (ATMons) is the All the Mods team’s own crossover: their signature everything-included progression with Cobblemon layered through it, so the same world that hosts your reactors and ME systems also spawns creatures worth chasing. Order here and checkout starts with the pack selected — we deploy the author’s official server files on NeoForge 1.21.1 with the right Java, ready for your group.
All the Mons
NEOFORGE · MC 1.21.1
Mods
400+ mods
Minecraft
1.21.1
Loader
NeoForge
Downloads
2.1M+
Needs 10GB minimum · runs best on 12GB
ATM-scale kitchen sink plus Cobblemon — 400+ mods and constant creature spawns
Updated Nov 2026 · stats via CurseForge
Sized for the pack
How much RAM does All the Mons need?
All the Mons needs 10GB of server memory to start and runs best on 12GB — the same guidance our checkout enforces, so a plan that can't run the pack can't be bought with it. Every size below carries it; resize anytime and your world moves with you.
12 GB
400% CPU · 90 GB NVMe · 3 backups · 1 DB
Where All the Mons runs the way it should — our recommendation for a group of friends.
Not sure All the Mons runs on 12GB? Try it free for 72 hours →
Zero-setup hosting
All the Mons, installed before you join
01Order with the pack pre-selected
Come from this page and All the Mons is already picked at checkout — no searching, no version guesswork. Choose a plan and region and pay.
02We install everything server-side
Provisioning sets up NeoForge for Minecraft 1.21.1, the matching Java runtime and the pack's own server files. Most servers are joinable within minutes.
03Update and roll back from the panel
Pack updates install with one click and a backup snapshots your world first — following a pack’s development never risks the map.
Self-hosting?
All the Mons server pack & server files
All the Mons publishes its server files as a separate Server Pack download on the pack’s CurseForge Files tab — the newest server-ready build is All the Mons-2.0.0. It is not the same zip as the client pack: client-only mods are stripped out and start scripts are included. All the Mons on CurseForge ↗
Running the All the Mons server yourself
- 01Install Java 21 — the runtime NeoForge on Minecraft 1.21.1 is built for. The wrong Java is the most common reason a pack server refuses to start.
- 02Unzip the server pack into an empty folder and run its start script (or the NeoForge installer it bundles).
- 03Give the JVM 12GB with -Xmx — 10GB is the realistic floor for this pack.
- 04Accept the EULA in eula.txt, forward port 25565, and keep the machine on whenever anyone wants to play.
Straight from the pack
This is what you're hosting



Screenshots from All the Mons's own catalogue listing — what your server runs, not mock-ups.
About the pack
What is All the Mons?
It is the official answer to a question the ATM community kept asking: what if the kitchen sink had Pokémon in it? The team behind All the Mods built ATMons as a proper 400-plus-mod pack — tech lines, magic, storage, quests — with Cobblemon woven in rather than pasted on, and two million downloads arrived within its first few months. Progress happens on two tracks at once: your base automates like any ATM world, while your party grows from whatever wanders the biomes around it.
Multiplayer is where the crossover pays off. A persistent server keeps spawns cycling around every player’s base, lets the group split between industry and creature-hunting without pausing anyone else’s progress, and turns rare finds into server events. The authors publish proper dedicated server files, which is exactly what our installer deploys — no client zip surgery, no missing-mod guesswork.
From our game servers team
Running All the Mons well
Give it ATM-class memory
Treat ATMons like its big siblings: 10GB is the working floor and 12GB is where a friend group sits comfortably. Creature spawns add persistent entities on top of the usual machine tick load, so the pack rewards headroom more than a plain tech sink does.
Let the first boot finish
The official server files run past a gigabyte, and initial startup registers hundreds of mods before the world generates. Give the first launch a few unhurried minutes; every restart after that is dramatically faster.
Mind the entity count on busy nights
Ranching, spawners and a packed online roster all add living things that tick every game step. If evenings get heavy, our panel’s console makes it easy to check entity totals before assuming the pack itself is at fault.
Update through the panel, not by hand
ATMons versions arrive with matching server files, and our one-click updater swaps them in with a backup taken first. Hand-copying a client download over a live server is how modded installs usually die — the panel path avoids the whole failure class.
Questions
All the Mons Hosting, Answered
More packs we host