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Stripe·Pterodactyl·AWS
AustraliaSydney · AU-Southeast

Palworld Servers That Run on Australian Time

Your world runs in a Sydney datacentre — 12ms from Melbourne, not 180ms from Virginia.

From$12.99/mo≈ A$20·live in under 60 seconds
72h money-back guarantee
Palworldpal-syd-01.connect.gg
Online
RegionSydney, Australia
Player slots6 / 32 — every plan
Next restart03:30 AEST
Round trip, Melbourne → this node12ms
Same route to a Los Angeles node155ms

Latency

Overseas Servers Rubber-Band. Ours Don’t.

A US or European box sits 160–200ms from an Australian connection. Palworld is forgiving enough that nobody calls it lag — it just quietly stops feeling right. Here is what your group notices first, and what 12ms from Sydney does about it.

Riding a Pal

≈200ms

You mount up, run three seconds, and get snapped back to where you started. Every mount in the game feels like it is on a leash.

YOU
SERVER

Melee that lands late

≈200ms

You swing, the Pal reacts a beat later, and the hit that killed you already happened on the server before your screen showed it.

YOU
SERVER

Base-building desync

≈200ms

You place a wall, it appears, then it un-places. Foundations reappear where the server thinks they are, not where you put them.

YOU
SERVER

From Sydney

12ms

Melbourne → Sydney node, typical fibre

Under one frame at 60fps.

At 12ms there is nothing for the client to predict and nothing to correct. It plays like singleplayer with your mates in it — and it costs the same as the server in Virginia.

Mounts go where you point themHits land when you swingWalls stay where you put them

Plans

The Same Price as Virginia or Frankfurt

Palworld server hosting in Australia starts at $12.99/month (about A$20). Most global hosts add 30–50% for an Oceania server. We charge the same in Sydney as in every other region, and all 32 player slots are included on every plan — you’re choosing a world size, not a headcount.

Lamball

Starter

A small world and a handful of mates.

$12.99/mo

≈ A$20/mo

All 32 players included
8GB dedicated RAM
25GB NVMe storage
2 backup slots
Recommended
Anubis

Pro

The 16GB Pocketpair itself recommends.

$21.99/mo

≈ A$34/mo

All 32 players included
16GB dedicated RAM
40GB NVMe storage
3 backup slots
Jetragon

Beast

A packed 32-player world, all year.

$31.99/mo

≈ A$49/mo

All 32 players included
24GB dedicated RAM
60GB NVMe storage
5 backup slots

No Australia tax. Sydney is priced identically to Virginia, Frankfurt, Helsinki and Montreal. The region is a dropdown, not a surcharge.

Australian dollar figures are approximate, at August 2026 rates — billed in USD. We don’t bill in AUD; your card or PayPal converts at its own rate.

72-hour money-back guarantee · Cancel anytime · Live in under 60 seconds

Why Connect Hosting

Palworld Server Hosting, Run From Australia

Every plan

All 32 players. No slot pricing.

Every plan runs Palworld’s full 32-player server cap — Starter included. Upgrade for a bigger world, never to unlock more seats.

32/32 seatsno seat unlocks
v1.0.0

1.0 from day one

Running 1.0 since the day Pocketpair shipped it. Every patch installs on your next restart — no reinstall, no ticket.

03:30 AEST

Leak-protection restarts

A clean save and restart on Sydney’s quiet hours keeps long-running worlds at baseline RAM.

See a real nightly log ↓
2–5 slots

Off-server backups

Automated snapshots stored away from the host machine. Restore any one from the panel in a click.

480Gbps

DDoS protection

Always-on mitigation filters attacks before they reach your world — every plan, every region, at no extra cost.

12ms

Sydney datacentre

Your world runs in an AU-Southeast facility — 12ms from Melbourne, 18ms from Brisbane.

Ping by city ↓
60 sec

Instant setup

Order, pay, join. Your server deploys automatically and the address lands in your inbox.

Leak protection

What the 3:30am restart actually does

Palworld leaks memory. The longer a server runs, the more RAM it holds, until the world starts stuttering and Pals stop pathing. Every host clears it with a daily restart — ours is scheduled on Sydney quiet hours, not someone else’s.

01

It saves first

The world is written to disk before the process stops. Nothing built the night before is lost.

02

It’s back in seconds

Not a maintenance window. If you’re somehow awake at 3:30am, you reconnect and keep going.

03

Staggered per region

Every region restarts on its own local quiet hours. Sydney’s schedule is set in Sydney’s timezone.

pal-syd-01RAM · last 7 days
Online
baseline 5.9GB
Leak protectionON
03:30 AEST · daily

RAM reclaimed

8.1GB

Downtime

41s

Players interrupted

0

Round trip

Ping From the Sydney Node

Typical round trips over consumer fibre. Your ISP and connection type move these a few milliseconds either way — the shape doesn’t change.

NODE SYD-01 ONLINE
Ping testsyd-01.connecthosting.net
20 PACKETS · 0% LOSS · SCALE 0–160MS

Home turf

Australia

Sydney2msPERFECT
Canberra10msPERFECT
Melbourne12msPERFECT
Brisbane18msPERFECT
Adelaide22msPERFECT
Perth52msGOOD

New Zealand

Auckland28msGREAT
Wellington30msGREAT

Overseas hosts

Singapore95msPLAYABLE
Los Angeles155msROUGH

155ms is roughly what an overseas server hands every player in your group, permanently.

Playing from Perth?

52ms is 3,300km of continent, and no host can shorten it. It’s still a third of what Los Angeles costs you, and Palworld at 52ms has no rubber-banding.

Someone in Southeast Asia?

Singapore is 95ms to Sydney — playable, and a far better trade than putting six Australians on 160ms so one player gets 30ms.

Crossplay

Your Xbox Mates Can Actually Find It

Crossplay is on for every server we run: Steam, Xbox, PS5 and Mac share one world. Consoles can’t type an IP, so Xbox and PS5 players join through Palworld’s in-game community browser — a global list dominated by overseas servers.

01

Name it something searchable.

Your server name is what your friends type into the browser filter.

02

Set a password in the panel.

The name stays visible in the list; nobody gets in without it.

03

They search, they join.

One world, one save, whatever they’re playing on.

Community serversSEARCH: "AUS EVENING"

AUS EVENING CREW

SYDNEY, AU · 6/32 · PASSWORD

12ms

PalPals Official EU #12

FRANKFURT, DE · 24/32 · OPEN

291ms

US-EAST // BOSS RUSH 24/7

VIRGINIA, US · 17/32 · OPEN

198ms

Palpagos Nightshift JP

TOKYO, JP · 9/32 · OPEN

121ms

A locally hosted server with a password is how an Australian friend group actually plays together.

The control panel

Your Whole Server, One Dashboard

Console, power, world settings — everything lives in one clean web panel. No SSH, no config-file spelunking.

Live console

Logs, player joins and commands in real time, straight from the browser.

One-click power

Start, stop or restart the server — and watch it come back — in one click.

World settings

Rates, difficulty, PvP and your server password as simple form fields — no config files.

panel.connecthosting.gg/palworld
Online
The Connect Hosting control panel for a Palworld server in Sydney, Australia — showing 6 of 32 players online, resource usage, and the nightly leak-protection restart in the activity log
AustraliaSydney · AU-Southeast

The same island, three thousand kilometres closer.

Same world, same save, same 32 slots on every plan. The only thing that changes is how far each packet has to travel before your Pal moves.

FROSTALLION
FROSTALLION
SUZAKU
SUZAKU

FAQ

Questions From This Side of the Pacific

From the Sydney node: about 2ms in Sydney, 10ms in Canberra, 12ms in Melbourne, 18ms in Brisbane, 22ms in Adelaide and 52ms in Perth. Those are typical round trips over consumer fibre — your ISP and connection type move them a few milliseconds either way. Anything under about 60ms feels immediate in Palworld.
Yes, and a mixed AU/NZ group is the normal case rather than a compromise. Auckland sits around 28ms to Sydney and Wellington around 30ms — closer than most Australians are to Perth. There is no separate NZ region; Sydney is the nearest of the five regions Palworld can be deployed in, and it is roughly five times closer than the US West Coast.
Not here. Sydney costs exactly what Virginia, Frankfurt, Helsinki and Montreal cost: $12.99, $21.99 or $31.99 a month depending on RAM, storage and backup slots. Most global hosts add 30–50% for an Oceania region; for us the region is a dropdown, not a surcharge. Prices are billed in USD, so your card or PayPal converts at its own rate.
Perth is about 52ms to Sydney and no host can shorten that — it is 3,300km of continent. It is still around a third of the 155ms a Perth player gets from a Los Angeles server, and Palworld at 52ms has no rubber-banding and no late hits. If your entire group is in WA, talk to support before you pay and we will walk through the options.
Yes. Upload your existing single-player or co-op save through the control panel and the server continues it — bases, Pals, levels and all. It is a file copy, not a fresh world. Keep your local copy until you have logged in and confirmed everything is there.
At 03:30 AEST, daily. Palworld leaks memory as it runs, so every host clears it with a scheduled restart; ours is set on Oceania quiet hours instead of one global time. The world saves to disk before the process stops and the server is back within seconds. You can also restart on demand from the panel, and the next scheduled restart is always shown there.

More on running a Palworld server: how much RAM a Palworld server needs, why Palworld servers rubber-band, the Palworld memory leak, and moving a co-op world to a dedicated server.

Hosting outside Oceania? See Palworld server hosting for all five regions.

Chillet
NO.038CHILLET

Your World, Hosted in Sydney Tonight

Pick a plan, pick Sydney, and the server is live in under 60 seconds — before anyone in the group finishes downloading the game.

72-hour money-back guarantee · Cancel anytime · PayPal & Card accepted

$12.99/mo
Sydney · 32 players · 60s
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