Enterprise-grade infrastructure • Instant provisioning
Our Canadian region is in Montreal, which puts it close to the bulk of Canada’s players — Quebec, Ontario and the Atlantic provinces — without routing them through a US data centre first. Crews in the north-eastern United States often get a good result from Montreal too.
Valheim runs the world on the server, so the round trip to it is what you feel: rubber-banding on the longship, hits that land late, building pieces that take a moment to place. Hosting in-country keeps that short for everyone, and the server keeps running whether or not the usual host is online.
Every server runs the official Valheim 1.0 dedicated server with the Deep North, updates itself from Steam on restart, and can load a world you have already started — upload it and carry on where you left off.
Everything included with the server — the dashboard, backups, world upload and how each platform joins — is on the main Valheim server hosting page.
All plans include DDoS protection, automatic backups, and 24/7 support
Yes. Crossplay is switched on by default on every Connect Valheim server, wherever it is hosted. Each time the server boots it prints a six-digit join code in your dashboard; console players type that code on the Join Game screen, and Steam players can use the code or connect by IP and port. The code changes on every restart, so share the newest one.
For Quebec, Ontario and the Atlantic provinces, yes. For Alberta and British Columbia the distance to Montreal is long; compare it with our US regions at checkout and choose whichever is closer to most of your players. We can move the server later if needed.
Yes. A world played on 1.0 is a folder named after the world; one last saved before 1.0 is a .db and .fwl pair. Zip the folder (or pick both files), use Import a world on the Server Settings tab, and restart. Characters stay on each player’s own machine, exactly as in the base game.